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Silverlight Desktop Blog
Jun 8

Written by: Michael Washington
6/8/2008 8:02 AM

Right now SilverlightDesktop is in an odd state. It runs but it doesn't do much. We were not ready! Microsoft came out with a new version of Silverlight that completely broke the example we had.

So we published the half-finished version we were working on because something was better than nothing.

Well once we get the window sizing problem fixed and finish the WhoAmI module, we will do a tutorial that shows you how to build a email module for it. It will show how the SilverlightDesktop framework handles the security.

I think people will discover that creating secure web services for your Silverlight apps and allowing people to “log in” is more code than the rest of the app. Using SilverlightDesktop eliminates that work.

Let’s say you have a Silverlight game, If your want to have high scores and allow people to create accounts and compete you have a bunch of work ahead of you, right?

You can put the game in SilverlightDesktop and simply ask SilverlightDesktop for a UserID when the game starts. Let SilverlightDesktop worry about all that other stuff. Even installing it will be easier because (eventually) there will be a screen the admin goes to that says “Upload Silverlight Module”. It uploads the game and it just works. No need to know how to use Visual Studio or be a programmer.

Basically this is how DotNetNuke works. However, there will eventually be a DotNetNuke version of SilverlightDesktop and a non-DotNetNuke version that share the same base code.

Make sure you create an account on the site so that you can be notified when we publish the new version.

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